Monday, March 24, 2008

MMOs may foster leadership skills




Go to Financial Times original

Business school students may find it cool to float around Second Life but how do older faculty get on with this virtual world? And does this kind of immersive experience make any real contribution to instilling the leadership skills that schools are aiming to develop on MBA programmes?

There is supporting evidence that it does, in the form of recent research into massively multiplayer online role-playing games (MMORPGs) and their ability to help participants develop leadership skills. Popular games such as World of Warcraft, Eve Online and EverQuest have rules and goals in which players interact, form relationships, join guilds or corporations and carry out complex and collaborative missions.

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